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As promised, this week I’ve entered the realm of double digits with the character you’ve helped me create. While my experience has admittedly improved since last week’s write-up, I’m still finding WildStar to be a little too similar to the biggest MMOs of the last 10 years or so. But is that a bad thing if it’s done right?
Last week I asked you to give me some suggestions on how to play through this week’s adventure, and I wanted to not only explain what I’ve done as I reached level 11 but also touch on some of the suggestions I’ve followed from the comments.
BalsBigBrother1: “Just take your time, see where the game take you and post your experiences. Wildstar seems to be a sum of its parts type of game to me, in that if you just focus on one thing you will be missing out on the full flavour so to speak.”
This and so much this. I tend to play my MMOs this way anyway, but I find that you have to do this in WildStar or you’ll miss the good stuff. Although I’m primarily a sandbox fan, there are certainly times when I appreciate a good linear MMO because I would go crazy playing only sandbox games all the time (and vice versa).
One of the biggest things I’ve discovered in these first 11 levels is that the game may be linear and “themepark-ish,” but we’re not talking about a mall parking lot carnival with a broken Tilt-A-Whirl here. When you get to Six Flags or Disneyworld, what do you say? “I want to ride that first! No, that first! I want to ride all the rides!” Right? In my opinion, if you’re making a negative comparison to WildStar and a themepark, then you’re going to the wrong themeparks.
In a way, the quest progression reminds me of Lord of the Rings Online (as just one example). You may have quest hubs, but you’re also sent over here, then back over here, and then you happen upon a new quest hub on your way over here, and pretty soon you have more quests than you know what to do with. As commenter Olybard said, “I don’t recommend being Mr. Completionist, as each zone has so many quests and challenges that you’ll quickly outlevel the content before you clear it all.”
This is also a good point (although impossible for my personality to comprehend!) because I did find myself outleveling the beginning area when I circled back around to complete those early quests to get them off my map, and that forced me to make a plan. The explorer in me wants to run around and open up the entire Celestion map as soon as possible, but my inner completionist wants me to go back and finish the quests before outleveling anything. Also, high-level monsters hurt.
One exception to this rule is with the Explorer path, oddly enough. I’m enjoying the Explorer quests and opening up the map and everything involved in finding secret ways up to the top of giant structures, but I think the camera angles and strange collision issues make the jumping puzzles frustrating, so I tend to skip those for the most part.
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